wgt01
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DESIGN CONSTRAINTS
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- Do not model buildings.
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- Do not model full walls except retaining/canal/bridge support walls needed by terrain.
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- Do not model roofs.
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- Do not model decorative clutter except minimal drains/grates required to communicate tile purpose.
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- Avoid tiny details.
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- Prioritize edge alignment, walkability, and builder usefulness.
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- Keep polygon counts low.
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- Keep all tile edges snap-clean.
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- Avoid overhangs at tile boundaries.
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- Avoid geometry extending beyond -5/+5 bounds unless it is an explicitly marked harmless visual trim.
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- Use bevels sparingly.
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- Prefer clean simple geometry over visual polish.
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- Use material slots consistently so final textures can replace prototype materials later.
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