wgt01: real .mdl/.wok export via Neverblender
Neverblender is installed + enabled in this machine's Blender 4.0.2 config and confirmed working headless via the flake. Add generator/export_mdl.py: assembles each tile as a Neverblender-native model (AuroraBase dummy/tile, trimesh, single aabb walkmesh) in its own scene and calls scene.nvb_mdlexport to emit real ASCII <resref>.mdl + <resref>.wok for all 40 tiles. Walkmesh surfacemats via create_wok_materials() slot order (walkable Stone=4, Nonwalk=7) -> verified correct per tile (CP1 all 4, CN1 all 7, BR_1/CE_S mixed). flake.nix: add `export` app (nix run .#export -- <blend> <outdir> [CODE...]). AGENTS.md: record the Neverblender node/surfacemat facts and the kit's tools; note the slot-index (not material-name) surfacemat gotcha. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -273,17 +273,31 @@ tracks Blender 3.x–4.x, **not** nixpkgs' Blender 5.x. Do not "upgrade" it.
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### 6.1 Tools (all on `PATH` in the dev shell)
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- **NeverBlender** — Blender addon that exports NWN `.mdl` + `.wok` and defines
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node types (trimesh, **AABB walkmesh**, dummy, light). Install a NeverBlender
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release compatible with **Blender 4.0.x** into this Blender
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(`Edit ▸ Preferences ▸ Add-ons ▸ Install`). It is **not** bundled in the stock
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binary — an agent cannot assume it is present; check and tell the user if a
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real MDL export is requested.
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node types (trimesh, **AABB walkmesh**, dummy, light). It is **not** bundled in
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the stock binary, but is **installed and enabled in this machine's Blender 4.0.2
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user config** (`~/.config/blender/4.0`) and works headless — verified via the
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flake's `blender-4.0.2 --background`. `wgt01/generator/export_mdl.py` drives it
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(see below). If working on another machine, don't assume it's present; check
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`addon_utils.enable("neverblender")` and tell the user.
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Key facts: root = Empty `nvb.emptytype='dummy'` + `nvb.classification='tile'`
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(name == resref); geometry meshes `nvb.meshtype='trimesh'`; one walkmesh mesh
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`nvb.meshtype='aabb'`. Walkmesh face surfacemat = the mesh's material *slot*
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index after `nvb_utils.create_wok_materials(mesh)` fills slots 0..22 in
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`nvb_def.wok_materials` order (walkable Stone=4, Nonwalk=7). Export:
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`scene.nvb_mdlexport(filepath=..., export_walkmesh=True)` on the active scene.
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- **cleanmodels** — cleans/optimizes ASCII MDL, fixes common walkmesh problems.
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- **neverwinter-nim** — CLI (`nwn_erf`, `nwn_gff`, …): pack the `.hak`/ERF, and
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read/write GFF (the `.itp` is GFF).
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- **blender-mcp-nwn** (see `/nix/nixos/blender-mcp-nwn`) — MCP server exposing
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`run_blender_script`, `read_blend_metadata`, `export_for_nwn` so Claude can
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drive Blender 4.0.2 headless against these `.blend` sources.
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- **wgt01 generator kit** (`wgt01/generator/`, driven by `wgt01/flake.nix` apps):
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`build.py` (`nix run .#build`) builds the `.blend` tile library from the shared
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`tiles.py` table; `export_mdl.py` (`nix run .#export -- <blend> <outdir>`)
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exports real `.mdl`+`.wok` per tile via NeverBlender; `make_wok.py`
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(`nix run .#wok`) and `make_set.py` (`nix run .#set`) are pure-Python (no
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Blender) emitters — an ASCII `.wok` fallback (format validated against
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NeverBlender's own output) and a first-pass `.set`.
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### 6.2 Build → export → pack
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1. **Generate `.blend` source** — `nix run .#build -- out.blend` (or drive via the
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@@ -353,9 +367,14 @@ tracks Blender 3.x–4.x, **not** nixpkgs' Blender 5.x. Do not "upgrade" it.
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- **Custom doors not in `doortypes.2da`** (and not merged/shipped) → blank doors.
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- **`Transition=0`** disables adjacent placement of groups/features.
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- **Group first tile `-1` or non-unique filename** → crash / no autopick.
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- **NeverBlender not installed** in this Blender → `export_for_nwn` gives you
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OBJ/FBX + an `mdl.json` config, **not** a real `.mdl`. Install the addon for
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true MDL/WOK export; say so rather than claiming MDL output.
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- **NeverBlender walkmesh surfacemat** comes from the face's material *slot*
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index, **not** the material name — you must call
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`nvb_utils.create_wok_materials(mesh)` first (fills slots 0..22) then set each
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face's `material_index` to the surfacemat id. Naming a lone material `wok_Stone`
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is silently ignored (falls back to slot order). `export_mdl.py` does this right.
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- **NeverBlender not installed** (other machines) → `export_for_nwn` gives you
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OBJ/FBX + an `mdl.json` config, **not** a real `.mdl`. Use `make_wok.py` for an
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ASCII `.wok` fallback, or install the addon; say so rather than claiming MDL.
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- **Don't upgrade Blender past 4.x** here — breaks NeverBlender/cleanmodels.
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---
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