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# wgt01 Texture Kit & Design — Spec
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Date: 2026-07-05 · Branch: `wgt01-tileset-kit` · Status: approved-in-conversation, pending spec review
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Date: 2026-07-05 · Branch: `wgt01-tileset-kit` · Status: **shipped & merged** (see "As shipped" below; gaps tracked in `2026-07-05-wgt01-texture-kit-gaps.md`)
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## Goal
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@@ -77,6 +77,26 @@ the reference when we get there); water animation; minimaps; hak packing.
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(relative paths into `wgt01/textures/`).
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- `SOURCES.md` covers every shipped file.
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## As shipped (current truth, post-merge)
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Deviations from the table above; everything else landed as specced:
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- No `_s` maps anywhere — `.mtr` uses `texture2` pointing at a shared black,
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`texture4` `_h`. The "generate `_s` from darkened diffuse" idea was dropped.
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- Slot 4 sidewalk = `tcn01_stone04` (the internet-flagstone option lost).
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- Slot 5 wall = `tcn01_brick03` only; no `slum01` blend. Waterline is a
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separate decal `wgt01_wtrline_d`.
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- Slot 6 bridge shares `tcn01_stone04` with sidewalk, differentiated by a
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darker/cooler regrade (`MOD=42,40,105 TINT=#1c2436 TINTPCT=22`); its `_n/_h`
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are still sidewalk's — replace only if it reads wrong in-engine.
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- Slot 7 gutter = extra-dark cobble regrade; the iron grate is a separate
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32-bit decal `wgt01_grate_d` (DDS converted via nwn_crunch, not ImageMagick).
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- Slot 8 water = authored near-black diffuse + `wgt01_water_d.txi` with the
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standard bumpyshiny template (`ttr01__env` / `shinywater`), **no `.mtr`**
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and no `.set` EnvMap dependency.
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- Full provenance in `wgt01/textures/SOURCES.md`; palette check in
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`wgt01/textures/contact-sheet.png`.
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## Risks
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- Regrade recipe may need per-slot tweaks; keep overrides in the script, not
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