textures
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| wgt01_slate_* | PBR_Procampur/tcn01_roof02_[DN].dds (cool slate regrade: MOD=42,40,105 TINT=#1c2436 TINTPCT=22); _h derived from diffuse luminance (BC4 source undecodable) | see readme |
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| wgt01_glass_d | PBR_Procampur/tcn01_glas02_d (diffuse only; alpha/env treatment deferred to facade work) | see readme |
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| wgt01_fbrick_* | ambientcg.com asset Bricks097 (1K JPG, 1024×512 source stacked 2× vertically to 1024×1024); hue-preserving grade MOD=55,75,100 TINT=#1a1512 TINTPCT=10 | CC0 |
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| wgt01_dirt_* | PBR_Procampur/tcn01_dirt00_* (default regrade) | see readme |
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| wgt01_grass_* | PBR_Procampur/tcn01_grass02_* (default regrade) | see readme |
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| wgt01_gravel_* | pd textures main lib/Ground/pattern_199 (default regrade) | see pd lib readme |
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| wgt01_road_* | pd textures main lib/Roads/pattern_50 (default regrade) | see pd lib readme |
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| wgt01_brass_* | ambientcg.com asset Metal008 (1K JPG); warm grade MOD=70,85,100 TINT=#241c10 TINTPCT=8 | CC0 |
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| wgt01_cobb03_* | PBR_Procampur/tcn01_cobb03_* (default regrade) | see readme |
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| wgt01_copper_* | ambientcg.com asset PaintedMetal006 (1K JPG, verdigris); grade MOD=65,80,100 TINT=#0f1a18 TINTPCT=10 | CC0 |
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renderhint NormalAndSpecMapped
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// Textures
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texture0 wgt01_plaza_d
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texture1 wgt01_plaza_n
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texture2 black
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texture3 null
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texture4 wgt01_plaza_h
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texture5 null
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renderhint NormalAndSpecMapped
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// Textures
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texture0 wgt01_cobb03_d
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texture1 wgt01_cobb03_n
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texture2 black
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texture3 null
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texture4 wgt01_cobb03_h
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texture5 null
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renderhint NormalAndSpecMapped
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// Textures
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texture0 wgt01_dirt_d
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texture1 wgt01_dirt_n
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texture2 black
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texture3 null
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texture4 wgt01_dirt_h
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texture5 null
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renderhint NormalAndSpecMapped
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// Textures
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texture0 wgt01_fence01_d
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texture1 wgt01_fence01_n
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texture2 black
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texture3 null
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texture4 wgt01_fence01_h
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texture5 null
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renderhint NormalAndSpecMapped
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// Textures
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texture0 wgt01_grass_d
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texture1 wgt01_grass_n
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texture2 black
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texture3 null
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texture4 wgt01_grass_h
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texture5 null
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"""Create/refresh MAT_wgt01_* materials in wgt01.blend (run headless)."""
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import bpy, os
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SLOTS = ["cobble", "worn", "plaza", "sidewlk", "wall", "bridge", "gutter", "water",
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"fbrick", "iron", "timber", "planks", "brass", "copper", "plastr", "slate", "glass"]
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"fbrick", "iron", "timber", "planks", "brass", "copper", "plastr", "slate", "glass", "dirt", "grass", "gravel", "road"]
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BASE = os.path.dirname(bpy.data.filepath)
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for slot in SLOTS:
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