wgt01: add STATUS.md build log + loose-file toolset testing note
STATUS.md: what the generator kit produces, the pipeline commands, what's verified (build/export/set), first-pass caveats, git state, and next passes. AGENTS.md §6.3: test tilesets without packing a .hak by dropping loose .set/ .mdl/.wok into ~/Documents/Neverwinter Nights/development/ (toolset reads it). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
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@@ -313,6 +313,14 @@ tracks Blender 3.x–4.x, **not** nixpkgs' Blender 5.x. Do not "upgrade" it.
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8. **Pack** — `nwn_erf` bundles `.mdl` + `.wok` + `.set` + `.itp` + minimaps +
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any 2das into `<prefix>.hak`. Ship `doortypes.2da` to clients if custom doors.
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### 6.3 Testing without a `.hak` (loose files)
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For iteration, skip packing: the toolset reads loose resources from
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**`~/Documents/Neverwinter Nights/development/`**. Copy the `.set` + all `.mdl` +
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`.wok` (and, once authored, the `.itp`/minimaps/2das) there, then create a small
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area with the tileset and walk-test. Much faster than pack→reload; pack the
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`.hak` only once the set is validated.
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---
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## 7. Mapping *our* prototype conventions → NWN
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