wgt01: add STATUS.md build log + loose-file toolset testing note

STATUS.md: what the generator kit produces, the pipeline commands, what's
verified (build/export/set), first-pass caveats, git state, and next passes.

AGENTS.md §6.3: test tilesets without packing a .hak by dropping loose .set/
.mdl/.wok into ~/Documents/Neverwinter Nights/development/ (toolset reads it).

Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
This commit is contained in:
2026-07-04 17:08:24 +02:00
co-authored by Claude Opus 4.8
parent 1284f15595
commit 94abd80ade
2 changed files with 100 additions and 0 deletions
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@@ -313,6 +313,14 @@ tracks Blender 3.x4.x, **not** nixpkgs' Blender 5.x. Do not "upgrade" it.
8. **Pack**`nwn_erf` bundles `.mdl` + `.wok` + `.set` + `.itp` + minimaps +
any 2das into `<prefix>.hak`. Ship `doortypes.2da` to clients if custom doors.
### 6.3 Testing without a `.hak` (loose files)
For iteration, skip packing: the toolset reads loose resources from
**`~/Documents/Neverwinter Nights/development/`**. Copy the `.set` + all `.mdl` +
`.wok` (and, once authored, the `.itp`/minimaps/2das) there, then create a small
area with the tileset and walk-test. Much faster than pack→reload; pack the
`.hak` only once the set is validated.
---
## 7. Mapping *our* prototype conventions → NWN