DESIGN CONSTRAINTS - Do not model buildings. - Do not model full walls except retaining/canal/bridge support walls needed by terrain. - Do not model roofs. - Do not model decorative clutter except minimal drains/grates required to communicate tile purpose. - Avoid tiny details. - Prioritize edge alignment, walkability, and builder usefulness. - Keep polygon counts low. - Keep all tile edges snap-clean. - Avoid overhangs at tile boundaries. - Avoid geometry extending beyond -5/+5 bounds unless it is an explicitly marked harmless visual trim. - Use bevels sparingly. - Prefer clean simple geometry over visual polish. - Use material slots consistently so final textures can replace prototype materials later.