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sow-module-tilesets/wgt01/DESIGN.md
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2026-07-05 01:46:27 +02:00

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DESIGN CONSTRAINTS

  • Do not model buildings.
  • Do not model full walls except retaining/canal/bridge support walls needed by terrain.
  • Do not model roofs.
  • Do not model decorative clutter except minimal drains/grates required to communicate tile purpose.
  • Avoid tiny details.
  • Prioritize edge alignment, walkability, and builder usefulness.
  • Keep polygon counts low.
  • Keep all tile edges snap-clean.
  • Avoid overhangs at tile boundaries.
  • Avoid geometry extending beyond -5/+5 bounds unless it is an explicitly marked harmless visual trim.
  • Use bevels sparingly.
  • Prefer clean simple geometry over visual polish.
  • Use material slots consistently so final textures can replace prototype materials later.