# Android platform For native Android apps: Jetpack Compose, Android Views, React Native, Expo, Flutter shipping to Android hardware. On native, register narrows. Material Design 3 governs structure, navigation, and interaction whatever the register; brand expresses through Material's theming (color roles, type scale, shape, motion). A Material-everywhere cross-platform app that also ships to iPhone still owes iOS its OS guarantees on that hardware: safe-area insets, Reduce Motion, edge-swipe back. ## The Android slop test Would a fluent Android user trust this app, or trip on off-spec components? The most common tell is an iOS app wearing Android's skin: a bottom-only navigation copied from iPhone, a back arrow that ignores the system Back gesture, Cupertino-shaped switches and dialogs. Material 3 is the rulebook; follow its components and theme the brand through it. ## Layout & structure - **Material navigation, matched to size.** Navigation bar (bottom, 3–5 destinations) on compact width; navigation rail or drawer on expanded width. Never ship a phone bottom-bar untouched on a tablet. - **System Back always works.** Honor the predictive Back gesture and Back button; never trap the user or hijack the gesture. - **Edge-to-edge with window insets.** Apply the status bar, navigation bar, display cutout, and IME insets so content never hides behind system bars or the keyboard. - **Top app bar for screen context**; pair with a FAB when the screen has a single primary action. ## Touch targets - **48×48 dp minimum** for every touch target, with at least 8 dp between them. ## Typography - **Material type scale.** Display, Headline, Title, Body, Label roles (large/medium/small each). Map text to roles; never hand-pick sizes per screen. - **Roboto is the system face**; theme a brand face in through the type scale, keeping body, labels, and controls legible and consistent. - **sp units, never fixed px**, so type follows the system font-size setting. ## Color & theming - **Material color roles** (primary, on-primary, surface, surface-variant, secondary-container, outline, error). Role tokens resolve light/dark and contrast variants automatically; raw hex breaks there. - **Dynamic Color (Material You)** where it fits: derive the scheme from the user's wallpaper on Android 12+, with a static fallback. - **Dark theme is a first-class scheme.** Design and test it; never a quick invert. - **Tonal elevation.** Convey elevation through the standard surface tonal levels (plus shadow where appropriate); no arbitrary drop shadows. ## Components & motion - **Material components.** Buttons (filled / tonal / outlined / text), FAB, switches, chips, snackbars, bottom sheets, Material dialogs, navigation bar/rail/drawer. Never port iOS controls or invent equivalents. - **One FAB, one primary action.** Never stack FABs or spend one on a secondary task. - **Snackbars for transient feedback** (actionable when useful, never a toast for that); dialogs only for decisions that must interrupt. - **Material motion patterns.** Container transform, shared-axis, fade-through, with standard easing and durations; honor the system Remove animations setting with a crossfade or instant cut.