fix(project): a module resref names a file, not a resource (#93)
`module.resref` is the name of the built `.mod` on disk, so the 16-byte resref limit never applied to it — NWN:EE module file names are routinely longer. The blanket check rejected `ShadowsOverWestgate` (19 characters) and blocked sow-module#60: ``` crucible module build module.resref "ShadowsOverWestgate" exceeds 16 characters ``` ## What changed `internal/project/project.go` — `module.resref` is validated as a **file name** now, which still rejects a resref that is a path or empty. The 16-character limit is kept where the value really does become a resref: a project with `paths.assets` and no `haks[]` names its single generated HAK after the module resref (`build.go:1144`), and a HAK name is a resref the engine loads. That case now says what to do about it instead of refusing every long module name. ## Verified - 3 new tests in `internal/project`: a long module name validates and produces `ShadowsOverWestgate.mod`; a resref containing a path is rejected; a long resref that would name a generated HAK is still rejected. - `make check` green. - `crucible module build` in sow-module writes `module/ShadowsOverWestgate.mod` (70 resources). - `crucible topdata validate` in sow-topdata still passes — its assets live under `topdata.assets`, not `paths.assets`, so the HAK guard does not bite. Merge this **first**: sow-module's rename PR cannot go green in CI until this lands and its `flake.lock` is bumped. Refs ShadowsOverWestgate/sow-module#60 🤖 Generated with [Claude Code](https://claude.com/claude-code)Reviewed-on: #93 Co-authored-by: vickydotbat <vickydotbat@tutamail.com>
This commit was merged in pull request #93.
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@@ -560,8 +560,18 @@ func (p *Project) ValidateLayout() error {
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if strings.TrimSpace(p.Config.Module.ResRef) == "" {
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failures = append(failures, errors.New("module.resref is required"))
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}
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if len(p.Config.Module.ResRef) > 16 {
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failures = append(failures, fmt.Errorf("module.resref %q exceeds 16 characters", p.Config.Module.ResRef))
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// module.resref names the built .mod FILE, so the 16-byte resref limit does not
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// apply to it — NWN:EE module file names are routinely longer. It is validated as
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// a file name instead. The limit still binds when the same value has to be a real
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// resref: with no haks configured, an asset project names its single generated HAK
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// after it, and a HAK name is a resref the engine loads.
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if err := validateOutputFileName("module.resref", p.Config.Module.ResRef+".mod", ".mod"); err != nil {
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failures = append(failures, err)
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}
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if len(p.Config.Module.ResRef) > 16 && strings.TrimSpace(p.Config.Paths.Assets) != "" && len(p.Config.HAKs) == 0 {
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failures = append(failures, fmt.Errorf(
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"module.resref %q exceeds 16 characters and would name this project's generated HAK; configure haks[] with a shorter name",
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p.Config.Module.ResRef))
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}
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if strings.TrimSpace(p.Config.Paths.Source) == "" && strings.TrimSpace(p.Config.Paths.Assets) == "" && !p.HasTopData() {
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failures = append(failures, errors.New("at least one of paths.source, paths.assets, or topdata.source is required"))
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