Generate palette projections at module build (#50)
build-binaries / build-binaries (push) Successful in 2m13s
build-binaries / build-binaries (push) Successful in 2m13s
*palcus.itp files are Toolset-derived snapshots (category skeleton + blueprint descriptors). This makes Crucible the generator: module builds strip stale descriptors from the committed skeletons and inject descriptors computed from the source-tree blueprints (NAME/STRREF + RESREF, plus CR/FACTION for creatures, faction names resolved via repute.fac). Compare applies the same projection; extract never writes *palcus.itp back into source, so local Toolset palette mess stays local. Companion PR in sow-module strips the committed palcus files down to skeletons. 🤖 Generated with [Claude Code](https://claude.com/claude-code)Reviewed-on: #50 Co-authored-by: vickydotbat <vickydotbat@tutamail.com>
This commit was merged in pull request #50.
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@@ -124,6 +124,13 @@ func extractArchiveResources(p *project.Project, archive erf.Archive, desired ma
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skippedCount++
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continue
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}
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// *palcus.itp are Toolset-generated palette projections; the module
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// build regenerates them from source blueprints, so extraction never
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// writes them back into source.
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if ext == "itp" && isPaletteProjectionResref(resource.Name) {
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skippedCount++
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continue
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}
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target, data, err := extractedFile(p, resource, ext)
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if err != nil {
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