Generate palette projections at module build; never extract them
ci / ci (pull_request) Successful in 3m44s
ci / ci (pull_request) Successful in 3m44s
*palcus.itp files are Toolset-generated snapshots: category skeleton plus one descriptor per custom blueprint. Treat them as derived data. Module source now commits only descriptor-free skeletons; build strips any stale descriptors and re-inserts descriptors computed from the blueprints in the source tree (name/STRREF, resref, and CR/faction for creatures), so the DM Creator lists always match what actually ships in the .mod. Compare applies the same projection. Extract skips *palcus.itp entirely, so local Toolset palette churn can no longer leak into module source. Blueprints with PaletteID 255 (hidden) or no PaletteID are omitted, per engine convention. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -117,6 +117,10 @@ func expectedResources(p *project.Project) (map[string]resourceExpectation, erro
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if err != nil {
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return nil, err
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}
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palettes, err := collectPaletteDescriptors(p)
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if err != nil {
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return nil, err
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}
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for _, rel := range p.Inventory.SourceFiles {
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abs := filepath.Join(p.SourceDir(), filepath.FromSlash(rel))
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@@ -136,6 +140,9 @@ func expectedResources(p *project.Project) (map[string]resourceExpectation, erro
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if extension == ".ifo" && strings.EqualFold(name, "module") && len(moduleHakOrder) > 0 {
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setModuleHAKList(&document, moduleHakOrder)
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}
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if extension == ".itp" && isPaletteProjectionResref(name) {
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projectPaletteDocument(&document, palettes[strings.ToLower(name)])
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}
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canonical, err := json.Marshal(document)
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if err != nil {
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