Generate palette projections at module build; never extract them
ci / ci (pull_request) Successful in 3m44s
ci / ci (pull_request) Successful in 3m44s
*palcus.itp files are Toolset-generated snapshots: category skeleton plus one descriptor per custom blueprint. Treat them as derived data. Module source now commits only descriptor-free skeletons; build strips any stale descriptors and re-inserts descriptors computed from the blueprints in the source tree (name/STRREF, resref, and CR/faction for creatures), so the DM Creator lists always match what actually ships in the .mod. Compare applies the same projection. Extract skips *palcus.itp entirely, so local Toolset palette churn can no longer leak into module source. Blueprints with PaletteID 255 (hidden) or no PaletteID are omitted, per engine convention. Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
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@@ -0,0 +1,298 @@
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package pipeline
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// Custom palette projections (*palcus.itp) are generated artifacts: the Toolset
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// derives them from the category frameworks plus the blueprints present in the
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// module. Crucible reproduces that projection deterministically at build time so
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// the module source only carries descriptor-free category skeletons and the
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// blueprint files themselves. Extract never writes palcus files back.
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import (
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"encoding/json"
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"fmt"
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"os"
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"path/filepath"
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"sort"
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"strings"
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"git.westgate.pw/ShadowsOverWestgate/sow-tools/internal/gff"
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"git.westgate.pw/ShadowsOverWestgate/sow-tools/internal/project"
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)
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const noStrref = 0xFFFFFFFF
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// hiddenPaletteID suppresses a blueprint from the Custom palette (engine
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// convention; see docs in sow-module's palette research notes).
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const hiddenPaletteID = 255
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var paletteFamilyByExtension = map[string]string{
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".utc": "creaturepalcus",
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".utd": "doorpalcus",
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".ute": "encounterpalcus",
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".uti": "itempalcus",
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".utm": "storepalcus",
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".utp": "placeablepalcus",
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".uts": "soundpalcus",
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".utt": "triggerpalcus",
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".utw": "waypointpalcus",
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}
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type paletteDescriptor struct {
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name string
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strref uint32
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resref string
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creature bool
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cr float32
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faction string
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}
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func (d paletteDescriptor) sortKey() string {
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if d.strref != noStrref || d.name == "" {
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return strings.ToLower(d.resref)
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}
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return strings.ToLower(d.name)
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}
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// palette resref (e.g. "itempalcus") -> terminal category ID -> descriptors.
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type paletteProjection map[string]map[uint8][]paletteDescriptor
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func isPaletteProjectionResref(name string) bool {
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return strings.HasSuffix(strings.ToLower(name), "palcus")
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}
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func collectPaletteDescriptors(p *project.Project) (paletteProjection, error) {
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projection := paletteProjection{}
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factions, err := loadFactionNames(p)
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if err != nil {
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return nil, err
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}
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for _, rel := range p.Inventory.SourceFiles {
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abs := filepath.Join(p.SourceDir(), filepath.FromSlash(rel))
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name, extension, err := splitSourceName(abs)
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if err != nil {
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return nil, err
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}
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family, ok := paletteFamilyByExtension[extension]
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if !ok {
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continue
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}
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raw, err := os.ReadFile(abs)
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if err != nil {
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return nil, fmt.Errorf("read %s: %w", abs, err)
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}
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var document gff.Document
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if err := json.Unmarshal(raw, &document); err != nil {
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return nil, fmt.Errorf("parse gff json %s: %w", abs, err)
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}
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descriptor, paletteID, ok := blueprintDescriptor(document.Root, name, extension, factions)
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if !ok {
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continue
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}
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if projection[family] == nil {
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projection[family] = map[uint8][]paletteDescriptor{}
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}
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projection[family][paletteID] = append(projection[family][paletteID], descriptor)
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}
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for _, byID := range projection {
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for _, descriptors := range byID {
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sort.SliceStable(descriptors, func(i, j int) bool {
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a, b := descriptors[i], descriptors[j]
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if a.sortKey() != b.sortKey() {
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return a.sortKey() < b.sortKey()
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}
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return a.resref < b.resref
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})
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}
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}
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return projection, nil
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}
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func blueprintDescriptor(root gff.Struct, fileName, extension string, factions []string) (paletteDescriptor, uint8, bool) {
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descriptor := paletteDescriptor{
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strref: noStrref,
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resref: strings.ToLower(fileName),
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creature: extension == ".utc",
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}
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paletteID := -1
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for _, field := range root.Fields {
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switch field.Label {
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case "PaletteID":
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if v, ok := field.Value.(gff.ByteValue); ok {
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paletteID = int(v)
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}
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case "TemplateResRef":
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if v, ok := field.Value.(gff.ResRefValue); ok && v != "" {
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descriptor.resref = strings.ToLower(string(v))
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}
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case "LocalizedName", "LocName", "FirstName":
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if v, ok := field.Value.(gff.LocString); ok {
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name, strref := locStringLabel(v)
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if field.Label == "FirstName" {
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descriptor.name = strings.TrimSpace(descriptor.name + " " + name)
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if descriptor.strref == noStrref {
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descriptor.strref = strref
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}
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} else {
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descriptor.name = name
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descriptor.strref = strref
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}
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}
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case "LastName":
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if v, ok := field.Value.(gff.LocString); ok {
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name, _ := locStringLabel(v)
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descriptor.name = strings.TrimSpace(descriptor.name + " " + name)
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}
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case "ChallengeRating":
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if v, ok := field.Value.(gff.FloatValue); ok {
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descriptor.cr = float32(v)
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}
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case "FactionID":
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if v, ok := field.Value.(gff.WordValue); ok && int(v) < len(factions) {
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descriptor.faction = factions[v]
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}
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}
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}
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if paletteID < 0 || paletteID == hiddenPaletteID {
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return paletteDescriptor{}, 0, false
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}
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return descriptor, uint8(paletteID), true
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}
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func locStringLabel(value gff.LocString) (string, uint32) {
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if value.StringRef != noStrref {
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return "", value.StringRef
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}
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for _, entry := range value.Entries {
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if entry.Value != "" {
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return entry.Value, noStrref
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}
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}
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return "", noStrref
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}
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func loadFactionNames(p *project.Project) ([]string, error) {
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for _, rel := range p.Inventory.SourceFiles {
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if !strings.HasSuffix(strings.ToLower(rel), "repute.fac.json") {
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continue
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}
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abs := filepath.Join(p.SourceDir(), filepath.FromSlash(rel))
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raw, err := os.ReadFile(abs)
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if err != nil {
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return nil, fmt.Errorf("read %s: %w", abs, err)
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}
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var document gff.Document
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if err := json.Unmarshal(raw, &document); err != nil {
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return nil, fmt.Errorf("parse gff json %s: %w", abs, err)
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}
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var names []string
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for _, field := range document.Root.Fields {
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if field.Label != "FactionList" {
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continue
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}
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list, ok := field.Value.(gff.ListValue)
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if !ok {
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continue
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}
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for _, faction := range list {
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name := ""
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for _, f := range faction.Fields {
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if f.Label == "FactionName" {
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if v, ok := f.Value.(gff.StringValue); ok {
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name = string(v)
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}
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}
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}
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names = append(names, name)
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}
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}
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return names, nil
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}
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return nil, nil
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}
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// projectPaletteDocument strips every blueprint descriptor from the palette
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// tree and re-inserts the descriptors derived from module source. Category
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// structure (branches, terminal IDs, labels) passes through untouched.
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func projectPaletteDocument(document *gff.Document, byID map[uint8][]paletteDescriptor) {
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for i, field := range document.Root.Fields {
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if field.Label != "MAIN" {
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continue
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}
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if list, ok := field.Value.(gff.ListValue); ok {
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document.Root.Fields[i] = gff.NewField("MAIN", projectPaletteNodes(list, byID))
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}
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}
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}
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func projectPaletteNodes(nodes gff.ListValue, byID map[uint8][]paletteDescriptor) gff.ListValue {
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out := make(gff.ListValue, 0, len(nodes))
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for _, node := range nodes {
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if structHasField(node, "RESREF") {
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continue // blueprint descriptor — regenerated below
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}
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terminalID := -1
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fields := make([]gff.Field, 0, len(node.Fields))
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for _, field := range node.Fields {
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if field.Label == "LIST" {
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continue // rebuilt for terminals, recursed for branches
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}
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if field.Label == "ID" {
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if v, ok := field.Value.(gff.ByteValue); ok {
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terminalID = int(v)
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}
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}
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fields = append(fields, field)
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}
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switch {
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case terminalID >= 0:
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if descriptors := byID[uint8(terminalID)]; len(descriptors) > 0 {
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fields = append(fields, gff.NewField("LIST", descriptorList(descriptors)))
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}
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default:
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for _, field := range node.Fields {
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if field.Label == "LIST" {
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if list, ok := field.Value.(gff.ListValue); ok {
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fields = append(fields, gff.NewField("LIST", projectPaletteNodes(list, byID)))
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}
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}
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}
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}
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out = append(out, gff.Struct{Type: node.Type, Fields: fields})
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}
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return out
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}
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func descriptorList(descriptors []paletteDescriptor) gff.ListValue {
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list := make(gff.ListValue, 0, len(descriptors))
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for _, d := range descriptors {
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fields := make([]gff.Field, 0, 4)
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if d.strref != noStrref {
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fields = append(fields, gff.NewField("STRREF", gff.DWordValue(d.strref)))
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} else {
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fields = append(fields, gff.NewField("NAME", gff.StringValue(d.name)))
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}
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fields = append(fields, gff.NewField("RESREF", gff.ResRefValue(d.resref)))
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if d.creature {
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fields = append(fields, gff.NewField("CR", gff.FloatValue(d.cr)))
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fields = append(fields, gff.NewField("FACTION", gff.StringValue(d.faction)))
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}
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list = append(list, gff.Struct{Fields: fields})
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}
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return list
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}
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func structHasField(s gff.Struct, label string) bool {
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for _, field := range s.Fields {
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if field.Label == label {
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return true
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}
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}
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return false
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}
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