Adds `crucible nwsync emit` and `crucible nwsync assemble`, the split
replacement for upstream nwn_nwsync_write, which cannot be used because it
wants every hak, the TLK and the module present in one run on one disk.
emit explodes one artifact — a .hak/.erf or a loose file such as the TLK —
into NWSync blobs (NWCompressedBuffer framing, magic NSYC, zstd) plus a NSYM
v3 manifest describing only that artifact, with the same .json sidecar
upstream writes. Blob names are the sha1 of the uncompressed bytes, restypes
nss/ndb/gic are always skipped, an unresolvable restype is a hard error, a
resource over 15 MB fails closed, and no latest or .origin file is ever
written.
assemble merges the per-artifact manifests into one, reading no bulk data.
The merge rule is resref shadowing, not concatenation: a resref present in
more than one artifact resolves to the earliest artifact in --order, the way
the game resolves it. It refuses to merge across mismatched emitter versions,
and takes --group-id from the caller (1 current, 2 testing; 0 is absent).
Refs #53.
Closes#52.
Adds `scripts/prune-release-assets.sh` and a best-effort step at the end of `build-binaries.yml`.
- Lists every release page, sorts by creation date, skips the newest two published releases, deletes the rest's attachments via `DELETE /releases/{id}/assets/{asset_id}`.
- Drafts never consume a keep slot, so a draft cannot strip the newest real release.
- Releases, tags, source archives and release notes are never touched.
- Nothing is excluded: SHA256SUMS and the wrappers go with the binaries. Checksums are only meaningful next to the files they cover, and the consumer drift-check reads the wrappers from the latest release, which stays complete.
- Failures warn and the step has `continue-on-error: true` — a stale asset is cheaper than a blocked publish.
`tests/prune-release-assets.sh` drives the script with a stub `curl`: keep window, out-of-order responses, drafts, no non-asset DELETE, short-page pagination stop, and both failure paths. Wired into `make check`.
v0.2.0 still needs its 9 assets cleared by hand in the web UI, as the issue notes.
🤖 Generated with [Claude Code](https://claude.com/claude-code)Reviewed-on: #70
Co-authored-by: vickydotbat <vickydotbat@tutamail.com>