package assets
import (
"flag"
"fmt"
"io"
"os"
"path/filepath"
"strings"
"git.westgate.pw/ShadowsOverWestgate/sow-tools/internal/assets/mdl"
)
// runCompile compiles ASCII .mdl models to binary in place, one at a time (the
// engine's development/ and modelcompiler/ folders are flat, single-slot).
func runCompile(args []string, stdout, stderr io.Writer, getenv func(string) string) int {
fs := flag.NewFlagSet("compile", flag.ContinueOnError)
fs.SetOutput(stderr)
nwn := fs.String("nwn", "", "path to the NWN install root or nwmain-linux binary")
nonRecursive := fs.Bool("non-recursive", false, "do not descend into subdirectories")
if err := fs.Parse(args); err != nil {
return exitUsage
}
dirs := fs.Args()
if len(dirs) == 0 {
fmt.Fprintln(stderr, "assets compile: usage: compile [--nwn INSTALL]
...")
return exitUsage
}
home := getenv("HOME")
userData := filepath.Join(home, ".local", "share", "Neverwinter Nights")
dev := filepath.Join(userData, "development")
mc := filepath.Join(userData, "modelcompiler")
nwmain := findNWMain(*nwn, home)
if nwmain == "" {
fmt.Fprintln(stderr, "assets compile: nwmain-linux not found — pass --nwn "+
"(Steam/GOG/Beamdog install root or the nwmain-linux binary)")
return exitTool
}
binDir := filepath.Dir(nwmain)
// Always use a virtual X so compilation never opens the client UI.
xvfb := look("xvfb-run")
if xvfb == "" {
fmt.Fprintln(stderr, "assets compile: xvfb-run not found — install it to run the NWN model compiler headlessly")
return exitTool
}
wrap := []string{xvfb, "-a", "--server-args=-screen 0 1024x768x24"}
files, err := walk(dirs, mdlExt, !*nonRecursive)
if err != nil {
fmt.Fprintln(stderr, "assets compile:", err)
return exitUsage
}
failed := false
for _, src := range files {
if err := compileOne(src, binDir, nwmain, dev, mc, wrap, userData, stdout, stderr); err != nil {
fmt.Fprintf(stderr, "assets compile: %s: %v\n", src, err)
failed = true
}
}
if failed {
return exitFail
}
return exitOK
}
// findNWMain resolves the nwmain-linux binary from --nwn or standard roots.
func findNWMain(override, home string) string {
if override != "" {
if fi, err := os.Stat(override); err == nil && !fi.IsDir() {
return override
}
cand := filepath.Join(override, "bin", "linux-x86", "nwmain-linux")
if fi, err := os.Stat(cand); err == nil && !fi.IsDir() {
return cand
}
return ""
}
return look(
filepath.Join(home, ".local/share/Steam/steamapps/common/Neverwinter Nights/bin/linux-x86/nwmain-linux"),
filepath.Join(home, "GOG Games/Neverwinter Nights Enhanced Edition/game/bin/linux-x86/nwmain-linux"),
filepath.Join(home, ".steam/steam/steamapps/common/Neverwinter Nights/bin/linux-x86/nwmain-linux"),
)
}
// compileOne compiles a single model. Binary models are reported and skipped
// (not an error). A name-mismatched model is aborted with guidance.
func compileOne(src, binDir, nwmain, dev, mc string, wrap []string, userData string, stdout, stderr io.Writer) error {
ascii, err := mdl.IsASCII(src)
if err != nil {
return err
}
if !ascii {
fmt.Fprintf(stdout, "skip (already compiled): %s\n", src)
return nil
}
mismatches, err := mdl.CheckNames(src)
if err != nil {
return err
}
if len(mismatches) > 0 {
return fmt.Errorf("model names differ from the file stem; run `crucible assets fix-mdl` first")
}
stem := mdl.ExpectedNameStem(src)
name := strings.ToLower(filepath.Base(src))
devFile := filepath.Join(dev, name)
// Collision guard: a pre-existing slot aborts before any mutation.
if _, err := os.Stat(devFile); err == nil {
return fmt.Errorf("development slot already occupied: %s", devFile)
}
data, err := os.ReadFile(src)
if err != nil {
return err
}
if err := os.WriteFile(devFile, data, 0o644); err != nil {
return err
}
defer os.Remove(devFile)
// Run the engine with cwd = the binary dir.
cmd := append(append([]string{}, wrap...), nwmain, "compilemodel", stem)
if out, err := runner(binDir, nil, cmd[0], cmd[1:]...); err != nil {
printEngineLog(userData, stderr)
return fmt.Errorf("engine: %v: %s", err, strings.TrimSpace(string(out)))
}
// Collect the compiled artifact from modelcompiler/ (match by stem, any case).
compiled, err := findCompiled(mc, stem)
if err != nil {
printEngineLog(userData, stderr)
return err
}
defer os.Remove(compiled)
out, err := os.ReadFile(compiled)
if err != nil {
return err
}
// Move it back over the source path, lowercased.
dst := filepath.Join(filepath.Dir(src), name)
if err := os.WriteFile(dst, out, 0o644); err != nil {
return err
}
if dst != src {
_ = os.Remove(src)
}
fmt.Fprintf(stdout, "compiled: %s\n", dst)
return nil
}
// findCompiled returns the modelcompiler/ artifact whose stem matches (case-
// insensitively).
func findCompiled(mc, stem string) (string, error) {
entries, err := os.ReadDir(mc)
if err != nil {
return "", err
}
want := strings.ToLower(stem) + ".mdl"
for _, e := range entries {
if e.IsDir() {
continue
}
if strings.ToLower(e.Name()) == want {
return filepath.Join(mc, e.Name()), nil
}
}
return "", fmt.Errorf("engine produced no compiled model for %q", stem)
}
// printEngineLog appends a short tail of the engine log as advisory diagnostics.
func printEngineLog(userData string, stderr io.Writer) {
log := filepath.Join(userData, "logs", "nwengineLog.txt")
data, err := os.ReadFile(log)
if err != nil {
return
}
lines := strings.Split(strings.TrimRight(string(data), "\n"), "\n")
if len(lines) > 8 {
lines = lines[len(lines)-8:]
}
fmt.Fprintf(stderr, " engine log tail (%s):\n", log)
for _, l := range lines {
fmt.Fprintf(stderr, " %s\n", l)
}
}