Files
2026-07-05 01:46:27 +02:00

151 lines
4.8 KiB
Nix

{
description = "Westgate Urban Foundation MVP — Blender 4.0.2 tileset generator kit";
inputs = {
nixpkgs.url = "github:NixOS/nixpkgs/nixos-unstable";
# Reuse the machine's pinned Blender 4.0.2 + NWN toolchain via the repo overlay.
theorem.url = "git+file:///nix/nixos";
};
outputs =
{
self,
nixpkgs,
theorem,
}:
let
system = "x86_64-linux";
pkgs = import nixpkgs {
inherit system;
overlays = [ theorem.overlays.default ];
};
blender = pkgs.blender-402-bin; # /bin/blender-4.0.2 (NWN needs 4.0.x, not 5.x)
py = pkgs.python3.withPackages (ps: [ ps.mcp ]);
gen = ./generator; # whole dir so tiles.py sits beside each script for import
build = pkgs.writeShellApplication {
name = "wgt-build";
runtimeInputs = [ blender ];
text = ''
out="''${1:-westgate_urban_foundation_mvp.blend}"
exec blender-4.0.2 --background --python ${gen}/build.py -- "$out"
'';
};
mkset = pkgs.writeShellApplication {
name = "wgt-set";
runtimeInputs = [ py ];
text = ''exec python ${gen}/make_set.py "$@"'';
};
mkwok = pkgs.writeShellApplication {
name = "wgt-wok";
runtimeInputs = [ py ];
text = ''exec python ${gen}/make_wok.py "$@"'';
};
# Pure-Python .mdl + .wok + solid-colour .tga (the shipping model path;
# no Blender, and unlike Neverblender it keeps per-texture trimesh nodes).
mkmdlpy = pkgs.writeShellApplication {
name = "wgt-mdl";
runtimeInputs = [ py ];
text = ''exec python ${gen}/make_mdl.py "$@"'';
};
# Tileset palette (GFF ITP) so the toolset registers the set.
mkitp = pkgs.writeShellApplication {
name = "wgt-itp";
runtimeInputs = [ py pkgs.neverwinter-nim ];
text = ''exec python ${gen}/make_itp.py "$@"'';
};
# Real .mdl + .wok export via the Neverblender addon (must be enabled in
# this Blender's user config — confirmed working headless).
mkmdl = pkgs.writeShellApplication {
name = "wgt-export";
runtimeInputs = [ blender ];
text = ''
blend="''${1:?usage: wgt-export <blend> <outdir> [CODE...]}"
outdir="''${2:-mdl}"
shift 2 || true
exec blender-4.0.2 --background "$blend" --python ${gen}/export_mdl.py \
--python-exit-code 1 -- "$outdir" "$@"
'';
};
# One shot: models (.mdl/.wok/.tga) + .set + .itp, staged into the toolset's
# development/ folder (no .hak, no Blender). Work dir defaults to ./build.
mkdev = pkgs.writeShellApplication {
name = "wgt-dev-install";
runtimeInputs = [ py pkgs.neverwinter-nim ];
text = ''
work="''${1:-$PWD/build}"
dev="$HOME/Documents/Neverwinter Nights/development"
mkdir -p "$work/mdl" "$dev"
python ${gen}/make_mdl.py "$work/mdl" # .mdl + .wok + .tga
python ${gen}/make_set.py "$work/twu01.set"
python ${gen}/make_itp.py "$work/twu01palstd.itp"
# replace only our own files in development/, leave everything else alone
rm -f "$dev"/twu01_*.mdl "$dev"/twu01_*.wok "$dev"/twu01_*.tga \
"$dev"/twu01.set "$dev"/twu01palstd.itp
cp "$work"/mdl/twu01_*.mdl "$work"/mdl/twu01_*.wok "$work"/mdl/twu01_*.tga \
"$work"/twu01.set "$work"/twu01palstd.itp "$dev"/
n=$(find "$work/mdl" -name 'twu01_*.mdl' | wc -l)
echo "installed $n tiles + twu01.set + twu01palstd.itp -> $dev"
'';
};
in
{
packages.${system}.default = build;
apps.${system} = {
default = {
type = "app";
program = "${build}/bin/wgt-build";
};
build = {
type = "app";
program = "${build}/bin/wgt-build";
};
set = {
type = "app";
program = "${mkset}/bin/wgt-set";
};
wok = {
type = "app";
program = "${mkwok}/bin/wgt-wok";
};
mdl = {
type = "app";
program = "${mkmdlpy}/bin/wgt-mdl";
};
itp = {
type = "app";
program = "${mkitp}/bin/wgt-itp";
};
export = {
type = "app";
program = "${mkmdl}/bin/wgt-export";
};
dev-install = {
type = "app";
program = "${mkdev}/bin/wgt-dev-install";
};
};
devShells.${system}.default = pkgs.mkShell {
packages = [
blender
py
pkgs.neverwinter-nim
pkgs.cleanmodels
];
shellHook = ''
export BLENDER_BIN=${blender}/bin/blender-4.0.2
echo "wgt01 dev shell — build: blender-4.0.2 --background --python generator/build.py -- out.blend" >&2
'';
};
};
}