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sow-nodebb-theme/.agents/skills/impeccable/reference/ios.md
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archvillainette 1b99c93193 impeccable project-wide (#27)
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# iOS platform
For native iOS / iPadOS apps: SwiftUI, UIKit, React Native, Expo, Flutter shipping to Apple hardware.
On native, register narrows. HIG conformance governs structure, navigation, and interaction whatever the register; brand expresses through the expressive layer the platform provides (tint, type, motion, content). Calm, Duolingo, and Spotify carry strong identity entirely inside HIG conventions.
## The iOS slop test
Would a fluent iPhone user trust this app, or pause at off-spec controls? The tell is "ported from a website": reinvented navigation bars, custom back gestures, web-shaped buttons, hover-dependent affordances. Default to the platform's components; depart only for a reason the user would thank you for.
## Layout & structure
- **Safe area.** Lay out inside the safe-area insets. No controls under the notch, Dynamic Island, home indicator, or rounded corners.
- **System navigation.** Tab bar for 25 top-level sections (sections, never actions), navigation stack for hierarchy, sheet for self-contained tasks. No custom global nav, no mixed metaphors.
- **Edge-swipe back stays alive.** The left-edge back gesture is muscle memory; never disable or overlay it.
- **Large titles** on top-level screens, collapsing to inline on scroll. Deep detail screens stay inline.
## Touch targets
- **44×44 pt minimum** for every tappable control, with breathing room between adjacent targets.
## Typography
- **Dynamic Type.** Use the system text styles (Large Title through Caption) so text follows the user's reading size. No hard-coded point sizes.
- **San Francisco carries the UI.** Body, labels, and controls stay on SF Pro / SF Compact; a brand face may appear in display moments.
- **11 pt floor**; Body is 17 pt.
## Color & materials
- **Semantic system colors** (label, secondaryLabel, systemBackground, separator, tint). They adapt to Dark Mode and increased contrast automatically; raw hex breaks there.
- **Dark Mode is a first-class appearance.** Design and test both.
- **One tint color** drives interactive elements; decoration is not its job.
- **System materials** for blur and translucency behind bars and sheets; no hand-rolled glassmorphism.
## Components & controls
- **Platform controls.** Switch, segmented control, stepper, system pickers, action sheets, alerts, context menus, swipe actions. Reinventing these for flavor is the most common native slop.
- **SF Symbols** for iconography: baseline-aligned, Dynamic Type-aware, weight and scale variants. Don't mix in a web icon set.
- **Deliberate modality.** Sheet for a focused dismissible sub-task, full-screen cover for immersion. Clear Cancel/Done; honor swipe-to-dismiss unless data loss requires a guard.
- **Grouped/inset lists** for settings-shaped content; no bespoke card stacks.
## Motion
- **System transitions.** Push slides, sheets rise, dismiss reverses the entrance. Custom transitions that fight the navigation model disorient.
- **Honor Reduce Motion.** Crossfade instead of parallax and large slides.